Tuesday, March 6

Development Shots: Mass Effect


So here it is a week later, the Mass Effect Development Tutorial! So I've made you wait long enough, let's just get straight into it...


I tried a different technique in my initial sketching stage this time. I used the mirroring tool in Painter 12 to draw both sides so that the armour was drawn equally on both sides. I think this is a good way of drawing people when drawing when your eye is exactly centred to the middle of them. I initially drew a planet in the background which would have emulated one of my reference pictures; however, this was cut (see stage three).


I now ink the piece in jet black. I have turned off the mirroring tool to do this to create slight imbalance as nothing is ever exactly the same (like when drawing eyes). I also blacked out the background to give it a space feel, although at this point I was still planning to draw a planet in the background.


Now I add in my flats and my secondary ink layer which adds detail to the armour.At this stage I blacked out the background entirely as I thought it would look better just Shepherd by himself surrounded by darkness. I then add some darker shades onto the armour to give the piece lighting.


The final stage I do my final editing. I added more shadows in Painter and even out the shading by using blurs. I take the piece into final editing where I adjust the contrast and darkness in Picasa. That's it!

This piece took me about two hours and the mirror tool was a real time saver, I'm sure without it the initial stage may have taken at least another hour. I like this piece also in the future I will try and make sure all of my pieces have a bit more texture to them. Thank you for reading :) 

Do you like the way this turned out? Could I improve anything for my next piece? Please comment







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